Welcome to Griffon Publishing Studio.

Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a platform to publish his own sourcebooks and games for adventure gaming enthusiasts, including roleplaying sourcebooks like Pulp Egypt and Heroes of Rura-Tonga as well as other projects like the solo wargame Operation Drumbeat and the children’s tabletop adventure game rules Valley of the Ape.

Known for writing and editing numerous Star Wars roleplaying game products for West End Games, he has spent more than 20 years designing, writing, editing, and publishing rolelplaying game materials. He writes weekly about issues in adventure gaming at Hobby Games Recce. Explore this site and check out About Schweig for more information about his professional writing and game design endeavors.

Panzer Kids Event Support

Are you running a Panzer Kids event at a convention or game day? Let us know by sending an e-mail with “Panzer Kids Event Support” in the subject line. Provide details of the event – date, time, place, etc. – and we’ll do our best to cross-promote it. We can also try sending along some giveaways to help encourage newcomers and children to explore the adventure gaming hobby through Panzer Kids.

Kid-Hosted Panzer Kids at Historicon

The gamemaster, center, in blue-and-yellow
tie-dyed shirt, oversees the initial moves.
July 21, 2017 – We were delighted to find someone was hosting a game of Panzer Kids at this year’s Historicon miniature wargaming convention July 13-16 in Fredericksburg, VA. What was even more surprising was discovering a 10 year-old kid was running it! His father explained during set-up that his son wanted to run a game for kids at Historicon and searched the web for an appropriate game...he found and liked Panzer Kids. With his wargamer father’s support – and his gaming supplies – he planned a basic scenario for eight kids, created one-sheet rules summaries with individual tank stats, and set up a challenging table for the skirmish. The terrain consisted of dunes, oases, and several buildings spread across the table, enough so participants could easily find cover for their tanks with some open ground between terrain features.

German players continue their advance.
He had his work cut out for him with a table of eight excited kids (and a few parents offering tactical advice). Participants each took command of two 28mm scale tanks on the table, with eight tanks each for the Germans and Americans. Each side advanced using terrain features for cover and picking off enemy tanks. Those caught in the open usually took the most fire. Some folks even drove their tanks through courtyard walls to get to the enemy or outflank other tanks. After players lost both tanks they were allowed to return one to their table edge to rejoin the battle so everyone remained engaged. Although interest understandably waxed and waned slightly, participants kept at it for the full two hours to complete an exciting, successful game. Kids went home with a copy of the rulebook and some Panzer Kids dice. Everyone walked away looking happy.

Many thanks to this intrepid young gamer, his patient younger brother, and his supportive father for hosting a fantastic Panzer Kids game. Hopefully this positive experience encouraged a few more kids to pursue the miniature wargaming hobby.

Note: Are you running a Panzer Kids game at a library, convention, game store, local game day, or other event? Let us know by sending an e-mail with “Panzer Kids Event Support” in the subject line. Provide details of the event – date, time, place, etc. – and we’ll do our best to cross-promote it. We can also try sending along some giveaways to help encourage newcomers and children to explore the adventure gaming hobby through Panzer Kids.

NOVAG Game Day Success

Schweig’s son, the Little Guy,
contemplates where he wants
Daddy to set up the terrain.
Jan. 31, 2017 – Sunday Schweig trekked up to Northern Virginia for the NOVAG Game Day at the Centreville Regional Library. He hosted an afternoon of Panzer Kids games for an enthusiastic crowd of seven players.

The basic scenario put six Crusaders at one end and three Panzers at the other, with an impassible minefield in the middle and an oasis with a fuel dump in the middle along one edge, one additional Panzer guarding it. Everyone raced for the oasis, though the British got close first and started firing. Some tanks were knocked out, but the British managed to plant one right next to the fuel dump; to win it had to sit there one turn without moving or firing. Then another British tank shot at a Panzer near the fuel dump and rolled a 1...critical failure. Shot hits the fuel dump. Boom. Nobody wins the scenario.

The demo game set-up: British Crusaders
in the foreground and German Panzer IIIs
in the distance...the target fuel depot
is in an oasis off to the right.
The same group played out the basic scenario again with the addition of some optional rules (minefields, wrecks, flanking shots, close range) and some changes in the forces deployed: three M3 Grants for the British and an 88mm Flak guarding the fuel depot and a Panzer IV and two Marders coming to the rescue. One M3 and a Marder peeled off toward an oasis at the other end of the minefields to duel it out while everyone else went for the fuel depot. The Germans would have won, but the last surviving M3 Grant chose to shoot the fuel depot instead.... Nobody won that game, either.

The Crusaders close in on the fuel depot,
now well-guarded by Panzers.
A few players left and Schweig decided to give the die-hards a treat: running the promo scenario “Tiger by the Tail,” with three M3 Grants charging a lone 88mm Flak; on turn 4 the Tiger showed up, though he wasn’t deployed to take the best advantage of the tactical situation. The British lost a tank or two, but eventually dispatched the Tiger with some lucky rolls and outflanked the 88mm to win the game.

Despite two draws and a close British victory, everyone seemed to have a great time. Participant ages ranged from 7-12 years old. Some kids had played wargames before, some hadn’t. Everyone learned the rules pretty quickly and deftly applied the optional rules to their advantage in the second game.

The NOVAG game day featured nine different miniature wargames in the library’s event room, with enthusiastic crowds of players, many onlookers, and an afternoon of fun for everyone.