Welcome to Griffon Publishing Studio.

Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a platform to publish his own sourcebooks and games for adventure gaming enthusiasts, including roleplaying sourcebooks like Pulp Egypt and Heroes of Rura-Tonga as well as other projects like the solo wargame Operation Drumbeat and the children’s tabletop adventure game rules Valley of the Ape.

Known for writing and editing numerous Star Wars roleplaying game products for West End Games, he has spent more than 20 years designing, writing, editing, and publishing rolelplaying game materials. He writes weekly about issues in adventure gaming at Hobby Games Recce. Explore this site and check out About Schweig for more information about his professional writing and game design endeavors.

Panzer Kids Event Support

Are you running a Panzer Kids event at a convention or game day? Let us know by sending an e-mail with “Panzer Kids Event Support” in the subject line. Provide details of the event – date, time, place, etc. – and we’ll do our best to cross-promote it. We can also try sending along some giveaways to help encourage newcomers and children to explore the adventure gaming hobby through Panzer Kids.

Williamsburg Muster 2019 After Action Report

The Japanese planes set up to begin their
bomb run against the USS California.
Feb. 18, 2019 – We’re back from a long weekend running games at Williamsburg Muster, a friendly regional game convention in Williamsburg, VA. It’s a congested three-hour drive from where we live in the Virginia piedmont, but it was well worth it to run three full kid-friendly games, do some shopping, and visit with friends new and old. The convention offers a weekend of miniature wargames for experienced grognards and beginners, several tournaments for popular miniatures games, a variety of dealers, and a board game library. The Old Dominion Military Society (ODMS) organizes several miniatures wargaming conventions each year – Guns of August in, well, August, and Call to Arms in October, as well as Williamsburg Muster in February – and they offer gamers a chance to further engage in their hobby with other like-minded enthusiasts and feed their interests with purchases from dealers and a Sunday morning flea market. Schweig attended with his son and they both had a blast while running Panzer Kids and promoting other games suitable to draw kids into history and wargaming.

Schweig Releases Lord of the Two Lands

Dec. 20, 2018 – Schweig recently released a free solitaire board game based on ruling ancient Egypt called Lord of the Two Lands. As he explained over at the Hobby Game Recce blog, the project developed while Schweig was briefly considering what a kids magazine about history might look like. Including a game as a central feature could naturally enhance children’s learning about various historical subjects and give them a non-electronic game to enjoy. Alas, the game magazine idea was little more than his daydream, but the inspiration had taken hold and he took the time to develop Lord of the Two Lands into a format worth releasing.

In the solitaire game you take the role of pharaoh. Gameplay focuses on choices for resource allocation, balancing the bounty of the Nile flood and harvest among armies, temples, and the riches for pharaoh’s tomb. Random elements can hinder the kingdom’s prosperity: the strength of the Nile flood and hence the harvest it provides remains variable, and there’s often a chance of invasion for the army to hold off or intrigue by the ever-power-hungry priesthood. Can pharaoh survive nine turns while also diverting resources to build his tomb and funerary monuments to cement his legacy in Egypt’s history?

Lord of the Two Lands is available for free as a print-and-play PDF file. You’ll need a single six-sided die (d6), some tokens to represent resources and track turns, and a print-out of the play mat. Choose from easy, moderate, and difficult starting levels to test your abilities. A play log in the back of the brief rulebook provides a means of recording your score and the success of your reign in each game, with options for campaign play based on the previous state of the kingdom. It’s a small diversion useful in demonstrating to young people (and older players) how ancient Egypt’s fate depended on a balance between various factors essential to its culture. Share and enjoy!