In 1982 a 13-year old who’d just seen some
neighborhood kids play Dungeons & Dragons decided to
create his own game in which knights and wizards explored underground
catacombs, defeated monsters, and took their treasure. This book
represents a refined version of those rules appropriate for kids
interested in transitioning from traditional board games to a more
imaginative form of structured play.
Creatures & Caverns is a very basic
“roleplaying” game in which players explore subterranean
labyrinths, using imaginary heroes to defeat monsters they encounter
and collect their treasure. Although it uses a map like a board in a
traditional game, it also enables players to assume the roles of
knights and wizards exploring underground. These heroes use an
arsenal of weapons and spells to slay monsters; die rolls often
decide their fate, determining whether they strike their foes and
fend off attacks.
Creatures & Caverns includes all the
rules needed to play, character sheets for knights and wizards, a
bestiary of monsters to fight, guidelines for creating new foes,
notes on traps and treasures, experience rules for improving
characters, and two ready-to-play scenarios.
Praise
for Creatures & Caverns:
“This is an invaluable transition from simple
child boardgames into the more complex RPGs.”
– Breandon O.
“What I really like about Creatures &
Caverns is that it’s exceptionally easy to play, making it a
great gateway game for small children.... Creatures & Caverns
is a wonderfully done, simply little boardgame/RPG mash-up that I
think kids of ANY age could have a lot of fun with.”
– Alexander L.