Griffon’s Free Downloads

Over the years Peter Schweighofer has created some small, free PDF files relevant to his professional work; many first appeared in his early Griffon’s Aerie website in the early 2000s. You may download and print these materials for your personal use only. You'll need the Adobe Acrobat Reader to view most of these files. Please excuse the outdated contact information and web addresses; we don’t have much spare time for updating these free goodies. If you enjoy these free materials, please consider purchasing some of Schweig’s other work, or “buy” a pay-what-you-want publication and leave a “tip.” Have fun exploring!

Trapped in the Museum: Play an absent-minded student at the city university who suddenly wakes up in an Egyptian sarcophagus in this short solitaire adventure, with rules modeled on the free, easy-to-learn Risus: The Anything RPG from S. John Ross (available at his web site).

The Village War: This roleplaying game scenario set in medieval times demonstrates how the Any-System Key can enable you to use Griffon Publishing Studio settings and adventures with your favorite roleplaying game rules. This scenario includes a copy of the Any-System Key for easy reference.

Dueling Blades: Years ago Schweig whipped up these alternative dueling rules for the D6 System, though you can easily modify it for nearly any roleplaying game engine. It allows for more results than simply hitting and inflicting damage in hand-to-hand combat. Dueling Blades can work in any game where you want to add some swashbuckling flair to your combat.

Tomb of Sobekhetep: Schweig developed Tomb of Sobekhetep as a two-hour convention demo adventure for West End Games’ Indiana Jones d6 roleplaying game in the mid 1990s. Back then it ran under the title “Egyptian Field Trip,” since it involved a wayward group of Indiana Jones’ students and their unauthorized investigation of an ancient tomb in the shadow of the pyramids. Tomb of Sobekhetep details the location for that adventure with the Victorian and pulp genres in mind. It offers adventure ideas, character hooks, and variations on the setting’s use in different campaigns.

Adventuring with the Seven Samurai: For those of you seeking an example of how scenario ideas inspired by films can translate to other genres, check out this piece I wrote several years ago and had published on the now-defunct Wayfarer Online site. This revised PDF contains the article, some maps, and a few additions I couldn't resist making. For a discussion of converting films to game scenarios check out “Films for Adventure Inspiration” at Hobby Games Recce.

Yugiri’s Gift: Schweig never really had the urge to write or run a Legend of the Five Rings adventure until he saw an article from Japan Today about medieval Japanese automatons. The story – which featured an automaton that could actually fire arrows from a bow – inspired this adventure. It’s not overly long or detailed, but enough to run an intriguing scenario for any samurai-themed game (and filled with juicy Buddhist wisdom).

Music in Roleplaying Games: For years Schweig created soundtracks to play during key encounters in adventures for a wide assortment of roleplaying games. He assembled his thoughts on the subject and offers a short convention seminar about using soundtracks during gameplay. This missive summarizes strategies for finding and using appropriate soundtrack music, plus a list of top five soundtracks for several popular genres.

World War II Secret Agent Briefing:This two-page “agent briefing” was intended as an example of a simple informational hand-out to offer players some insight into a historical game world, in this case those undertaking missions as spies in World War II.

You can also find links to pay-what-you-want downloads of Pulp Egypt and Heroes of Rura-Tonga scenarios on those pages.