“The Valley of the Tombs of the
Kings – the very name is full of romance, and of all Egypt’s
wonders there is none, I suppose, that makes a more instant appeal to
the imagination.”
– Howard Carter, Archaeologist.
Egypt: land of mystery and adventure. Here
diligent archaeologists struggle to unearth Egypt’s great secrets
without accidentally unleashing some of its deadliest curses. Tomb
robbers plunder ancient treasures for their own profit. Spies work
covertly to thwart enemy operations as the world plunges steadily
toward war. Secret cults pursue their own agendas to preserve their
country’s past and resurrect its former glory. The land once ruled
by powerful pharaohs now languishes under the rule of dominant
British administrators, merciless crime syndicates, devious spies,
and darker forces manipulating the course of history.
This is the time for gritty adventure in a land
where ancient ruins overlook squalid cities, peasant farmers mingle
with wealthy Westerners, and global politics brush against religious
nationalism. Everyone has their own selfish agenda. Everyone has
their price.
This 176-page sourcebook contains material
gamemasters can use to create pulp adventures in Egypt: general
travel information, campaign themes, locations, gamemaster
characters, and scenario ideas. Inside you’ll find:
- A “Visitors Guide to Egypt” suitable for orienting gamemasters and familiarizing players with common knowledge of the setting.
- A chapter filled with Egyptian exotica, all the mysterious places, supernatural occurrences, magical artifacts, and mythical beasts abounding with adventure ideas.
- A chapter for running each of three kinds of themed campaigns in Egypt – archaeology, espionage, and criminal – including a full campaign outline for each.
- Appendices detailing suitable character archetypes for pulp Egyptian campaigns, a random artifact generator system, and a list of book, film, and music resources to enhance your game.
This pulp-era sourcebook uses the Any-System
Key to describe stats and difficulties in easily defined terms
gamers can quickly customize to their favorite game engines. To use
the information in this roleplaying game supplement you’ll need a
copy of the Any-System Key (included) and your favorite
roleplaying game system.
Looking for a free sample of Pulp Egypt
adventure? Check out these free “pay-what-you-want” scenarios:
Praise for Pulp Egypt:
“THIS is how you write a sourcebook….
Well-researched, logically structured, informative without being
pedantic, and written in a very professional – yet surprisingly
easy-to-read – style.”
– Roger J. S., DriveThruRPG.com review
“This is one of those rarities in modern RPG
publishing -- the kind of book that makes me smile, nod, and
occasionally jump around in my seat in childlike delight.”
– S. John Ross, the Blue Room
“From what I’ve seen it’s a mighty
impressive piece of work that covers Egypt 1933-39 superbly for
gaming. Check it out!”
– Steve Long, Hero Games
“It’s a damn fine piece of work. I highly
recommend it.”
– Colin Chapman, RPG Freelancer
“The sourcebook PDF is well worth the money; if
you plan to set a campaign in Egypt, I’d call it a necessity.”
– Linwood, Exile Games forums
“I absolutely LOVE this book, and it is designed
to be used with just about any game system.”
– Madwabbit, Exile Games forums
“Having gamed with Schweighofer, I recommend his
products, especially the Egyptian ones.”
– Egyptoid, Hero Games forums